Loki, God of Mischief
Most card-draw engines pay you for casting spells or attacking; this one pays you for the act of targeting, in and of itself. The trigger fires whenever you point an ability at anything, a player or a permanent, which reframes every ability in your deck as a potential cantrip. That is a subtly different axis than "draw when you cast a spell": pinger abilities, tap effects, ward-baiting removal, even a targeted bounce loop all become card-advantage triggers on the way to doing their real work. The self-imposed once-per-turn clamp is what keeps the whole thing from spiraling: without it, a repeatable targeted ability would draw the entire deck in a single turn, and the design instead asks you to spread your targeting across multiple turns rather than combo off in one. The 2/1 body is deliberately fragile, a reminder that the value is in the trigger and not in the creature, and that a single removal spell shuts the engine off. The Villain and God typing dress up what is, structurally, a build-around draw payoff for a deck stuffed with cheap targeted abilities: the more of your gameplan routes through the word "target," the more this quietly turns each of those decisions into a fresh card.


