Lockjaw, Slobbering Teleporter
A spellslinger payoff wearing an evasion enabler's coat, built around a reward that arrives after the fact. The beginning-of-combat trigger looks back over the turn for a noncreature spell you already cast, so you cantrip, ramp, kill a blocker, or dig first, then collect the counter and the can't-be-blocked clause as a delayed dividend for having done the work. That "cast a noncreature spell" gate pulls double weight. It grows this 1/1 one counter at a time, and it hands an unblockable rider to both the growing body and up to one other creature you control. The second clause does the heavier lifting: the trigger's real job is to walk a ground-bound attacker (a fat mana dork, a stalled midrange threat, something the board would otherwise wall) straight past blockers, converting a durdle turn into a guaranteed connection somewhere on the battlefield. The pattern it rewards is a two-part turn: spend on cheap noncreature spells, then swing with a threat that has been pried open. Vigilance ties the package together, letting the scaling body attack without abandoning defense, so the same creature carrying the counters stays back to hold the line. It is a small, cheap engine that asks a specific price (enough one- and two-mana noncreature spells worth casting every turn) and pays it back in incremental, hard-to-interact-with damage once the trigger has fired.

