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Moxonomy

Locked in the Cemetery

Enchantment — Aura1 generic manaBlue mana

Pacifism keeps a creature from attacking or blocking; this Aura takes the harder line, keeping the creature from untapping during its controller's untap step. The interesting wrinkle is the conditional tap on entry: land it when your graveyard is stocked and the creature locks down tapped, out of every combat and every tap-based ability window unless another effect untaps it. Miss the graveyard count and you catch the creature in place but not necessarily disabled, so the enchantment rewards the slower, self-milling blue decks that fill their yard early rather than the aggressive ones that want an answer on turn two. That threshold is what balances an otherwise permanent hard-lock: the full effect is gated behind a deck built to reach five cards below, and the payoff is a removal-adjacent Aura that never actually removes anything. The creature stays on the battlefield, still countable for its controller, still a legal target, but functionally inert for as long as the enchantment sticks. It answers the threats that punish exile-based removal and the recursion decks that want their creature to die, since a creature that never untaps is neither dead nor doing anything.

Locked in the Cemetery (j25)
J25 · #321common
Pricing
Normal: $0.11
Foil:
Oracle Text

Rules text

Enchant creature When this Aura enters, if there are five or more cards in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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