Loch Dragon
The hybrid mana is doing quiet work here: four pips of means the card slots into mono-blue, mono-red, or any Izzet shell without asking for both colors, and it prices the loot trigger like a card that expects to be cast on curve in an aggressive deck. What the body buys is an evasive 3/2 flyer that filters when it lands and again every time it attacks, though without haste those triggers arrive on separate turns: the enter trigger the turn it resolves, the attack trigger a turn later once it can swing. That doubles down on the design principle behind rummaging effects (discard, then draw, so the card advantage stays flat while card quality climbs). It is the loot that turns dead lands into gas, feeds graveyard payoffs, and smooths a draw without ever putting you up a card, which is exactly why the effect is safe to staple onto a beater that also carries evasion. The attack trigger is the sharper half: a repeatable dig that only fires when the creature is doing its job in combat, so the filtering scales with pressure rather than sitting idle. That combination of a clock and a rummaging engine on the same permanent is the durable idea; the flyer keeps the pressure honest while the loot keeps your hand from stalling out.
