Loamdragger Giant
Three Red/Green pips do all the work of putting a 7/6 at the top of two different curves at once. A mono-red ramp deck pays for it without a green source; a mono-green stompy deck pays for it without touching red. Either guild half can run this Giant as a curve-topper with no splash, which is exactly the design logic behind the era's hybrid Gruul beaters: build the payoff so neither color has to commit to both to deploy it. What seven mana buys is plain muscle. No evasion, no protection, nothing to do on an opponent's turn; a 7/6 that wins by being larger than whatever the board has left. It belongs to the vanilla-plus tradition of oversized closers, the threat you cast after a chain of cheaper ones has already drained the opponent's resources, not the play you build a turn around. As a finisher it asks for a flooded board, not a clever one: it converts an aggressive position into a finished one rather than dragging a losing one back. Color-flexible, blunt, and meant to end games that pressure has already half-decided.
