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Moxonomy

Loam Dweller

Creature — Spirit1 generic manaGreen mana

A ramp engine that runs on a tribe's casting cadence rather than on its own mana. Most ramp asks you to pay up front: spend mana to make mana, with the body as an afterthought. This inverts that math by tying land drops to spellcasting, so a Spirit-and-Arcane deck that was already going to cast its curve out gets extra lands as a byproduct of doing what it wanted to do anyway. The lands enter tapped, which is the restriction that keeps the engine from snowballing: each trigger advances your mana for the following turn, not the current one, so the payoff is patient rather than explosive. The "from your hand" clause matters too; this is not card advantage, it is acceleration, rewarding a deck willing to hold extra lands in hand for a turn it can dump them. The wrinkle is that the trigger counts how often you cast qualifying spells, not how expensive they are, so a hand full of cheap Arcane tricks empties your land stock faster than a single bomb does. The cost of the design is that it pays nothing until you have already filled your deck with Spirits and Arcane spells, a 2/2 that is inert outside its tribe and a load-bearing accelerant inside it. A flavorful piece of a triggered-spellcasting subtheme that lived and died with its block, where those spell types were dense enough to make the conditional worth a slot on the curve.

Loam Dweller (bok)
BOK · #134uncommon
Pricing
Normal: $0.22
Foil: $1.66
Oracle Text

Rules text

Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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