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Moxonomy

Llanowar Tribe

Creature — Elf DruidGreen manaGreen manaGreen mana

Take the humble one-mana Elf and scale everything by three: the body becomes a 3/3, and the tap adds three green instead of one. The catch is baked into the triple-green casting cost. This is an accelerant that only functions inside a deck committed hard to green, often a mono-green one, and that constraint is what buys the rate. A one-drop that adds a single mana can slot into any manabase; a three-drop that demands GGG to cast and then, once it can tap, returns GGG only pulls ahead in the abstract, since summoning sickness means it does nothing the turn it arrives and the ramp starts paying out a turn later. The design bet is that green decks big enough to want three extra mana per turn are also decks that can reliably assemble triple green, and that the durable 3/3 frame (a real blocker, a real attacker, resilient to incidental damage) earns its keep in the games where the ramp is redundant. It sits in a lineage of green accelerants that scale their output to color commitment, closer in spirit to Priest of Titania or Elvish Archdruid than to the one-drop it echoes, but without asking you to count other Elves. What you get is a fixed, dependable burst that rewards building deep into a single color rather than wide across many.

Llanowar Tribe (j21)
J21 · #598uncommon
Pricing
Normal: $1.08
Foil:
Oracle Text

Rules text

Tap: Add Green manaGreen manaGreen mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

5 sets
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