Lizard, Connors's Curse
The interesting part of a 5/5 trampler at this rate is not the body: it's the enters-the-battlefield clause that reaches sideways and rewrites another creature into a vanilla 4/4 green Lizard. Removal usually subtracts a threat from the board; this subtracts the threat from a creature while leaving it standing. An opposing commander with a game-ending ability, a keyword-stacked evasive attacker, a value engine that has been ticking all game: any of them gets flattened into an anonymous 4/4 with nothing but power and toughness left. Because it strips all abilities rather than destroying anything, it sidesteps the usual protective grammar around death (indestructible is irrelevant, nothing dies so sacrifice payoffs do not trigger, and a large threat merely shrinks to a 4/4 rather than leaving the board). What limits it is the target clause itself, which reads and stops like any other targeted ability: hexproof, shroud, and protection all wall it off, and aimed at a small utility creature you are handing your opponent a body bigger than it was. It can also, pointedly, be turned on your own board, converting a spent engine into a serviceable beater, though the ability-loss is total for as long as the effect holds. The design reads as a green answer to a problem green rarely solves on its own: neutralizing a single creature's text box without the exile or graveyard interaction other colors lean on. The trample is almost incidental to what the card is actually for.



