Lizard Blades
Double strike is normally a keyword you find printed on a body or granted by a fixed piece of Equipment; here it lives on both sides of the same card. Reconfigure is the mechanic doing the reconciliation: the same casting cost buys either a 1/1 that swings for two on its own, or, for a small sorcery-speed investment, a modular double-strike shield you can bolt onto whatever your best attacker happens to be. That flexibility is what makes the payoff dangerous rather than merely fair. A doubled 1/1 is a rounding error; a doubled trampler, a doubled deathtoucher, or a doubled creature already carrying more Equipment is the whole game. The sorcery-speed restriction is what pays for the ceiling: no flashing it onto a blocker mid-combat, and every reattachment costs mana up front, so you commit to a target before damage rather than reacting to the board. Structurally it answers a long-standing tension with keyword-granting Equipment, that a piece of gear sitting in play does nothing until something wears it. Reconfigure lets this one be its own first wearer, so it never trades a turn of pure setup for eventual value: it advances the board while it waits for a better home, then leaves the body behind the moment one appears.





