Living Laser
The trigger turns discard from a resource cost into an attack multiplier, which flips the usual math on discard outlets. Most red graveyard and rummaging effects treat the cards you pitch as spent fuel; here each one becomes another 4/4 with haste, entering tapped and attacking, so the discard is not a price you pay but the payload itself. The window is tight and deliberate: the tokens count discards from this turn only, so the card wants a burst of pitching (a wheel, a mass loot, a big-ticket madness turn) rather than incremental card filtering, and the exile clause at end step means there is no board to protect afterward, only a swing to land. That focus on a single explosive combat step is what keeps the ceiling in check: no persistent army accrues, no value engine spins up across turns, just one attack that scales with how much you emptied your hand right before declaring it. The copies dropping their legendary status is the quiet mechanical unlock, letting the whole crew coexist under the legend rule for the one turn they matter. It reads as a payoff built to sit atop a discard subtheme that red has long gestured at without a clean finisher: the reason to loot aggressively rather than a beneficiary of doing so.

