Lively Dirge
The tension in every reanimation-plus-tutor spell is that you rarely have both halves ready at once: you draw the reanimator with an empty graveyard, or you find the fatty and then have to spend a turn dumping it. Spree collapses that sequencing into one card. Pay the first cost and you tutor a target straight to the yard; pay the second and you bring back up to two creatures whose combined mana value is four or less; pay both, on the same cast, and you have set up and executed the loop in a single spell. That last mode is the design's real payload: the tutored card lands in the graveyard before the return mode resolves, so this is a self-contained package that does not need a prior turn of setup. The mana-value cap is what keeps the reanimation half honest; four total is a pair of two-drops, not a haymaker, so the card rewards graveyard-value engines and evasive threats rather than the biggest thing you can find. Spree is a young enough mechanic that its costs read cleanly as additive rather than modal, and this is one of the sharper illustrations of why the keyword exists: it lets a single black sorcery function as a tutor, a mass reanimation spell, or the two stapled together, without ever committing to more mana than the moment calls for.
