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Moxonomy

Liquify

Instant2 generic manaBlue mana

A counter that can never net you mana is a strange thing to print, and the calculus behind Liquify is exactly that trade: three mana to stop a spell of mana value three or less means you are always paying even or paying up, never down. The compensation arrives in the second sentence of the text. Most counters drop their target into the graveyard; this one exiles it, and against an opponent who treats the graveyard as a second hand, that swap converts a one-for-one trade into structural denial. No flashback to buy back, no reanimation target manufactured by the very spell you answered, no card to mine later. That is the angle Liquify is built around: it cares less about the mana race than about where the spell goes after it dies. The mana value cap is the leash that pays for the exile clause. Anything expensive enough to genuinely threaten a board sits above the ceiling, untouchable; what falls inside is the dense low-curve traffic of removal, dorks, and tempo plays that crowd the opening turns. So this is a deliberately asymmetric answer, pointed: vicious against decks that want their dead cards back, merely adequate against decks that never look at their graveyard. It does one job, narrowly, and the exile rider is the reason that job is worth a card.

Liquify (tor)
TOR · #41common
Pricing
Normal: $0.19
Foil: $0.47
Oracle Text

Rules text

Counter target spell with mana value 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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