Linebreaker Baloth
Enlist tries to solve an old green problem: how to make a wide board of small creatures matter in a single decisive attack without granting evasion or trample outright. Here the two clauses answer each other. The evasion floor keeps the 4/5 from being chumped by the same 1/1 and 2/2 tokens a defender tends to leave hanging back; enlist then invites you to tap one of your own spare bodies to shove its power onto the attacker instead. The friction is real and worth naming: enlist requires a creature that is already untapped and free of summoning sickness, so the boost draws only from board you have committed rather than the mana dork you just cast, and every point you add is a blocker you no longer keep back. It rewards a board that has stabilized rather than one built the same turn. The net effect is a beater that scales with a developed battlefield while pressuring the exact chump-blocking plan a defender would reach for first, all without printing trample or menace on the card itself. That combination (an evasion clause narrow enough to punish token defense, plus a self-contained pump that spends idle attackers) is a tidy piece of midrange design: the ceiling is high on a full board, and the card still functions as a resilient body when the rest of your creatures are needed elsewhere.
