Lim-Dûl the Necromancer
The villain who made the entire battlefield his recruiting ground. Most reanimation in black asks you to dig through your own graveyard or spend a card to drag back one creature; here, every creature your opponents lose becomes a possible conscription, and the trigger keys off the death itself rather than the casting. The tax per body is the brake on what would otherwise be an unbounded engine: you pay piecemeal, in response to combat and removal you may not have caused, so the card rewards a player who can keep mana up across turns rather than dump it all at once. What returns arrives as a Zombie in addition to its types, which is not flavor decoration but a structural choice: the second ability regenerates any Zombie for the same
, so the necromancer's stolen army folds into a recursive, hard-to-clear board, and the regeneration scales with the size of the theft. Timing is where the design earns its menace. Reanimation is usually a sorcery-speed gamble on a single fat target; this turns it into an instant-speed drip that punishes opponents for trading, blocking, or sweeping their own creatures into death. The 4/4 body contributes nothing to the engine, and the engine is the whole reason to run him: a standing offer that turns every creature an opponent commits into collateral, with the only question being whether you can afford the toll when it dies.
