Liliana's Caress
The payoff that turned discard from a hand-disruption tool into a clock. On its own it does nothing; it only matters once you have a deck built to make opponents pitch cards, and then every card discarded costs the opponent two life. That conditional structure is the whole design: a redirect on someone else's loss, converting the tempo of forced discard into a life-loss axis. It runs the same script as Megrim, the other classic enchantment that drains on discard, though at a cheaper rate, and it sits in the line of mono-black discard-aggro ideas that have surfaced under several names over the years: strip the opponent's hand, then make every card they drop hurt. Because it triggers per card, not per discard event, the reward scales directly with how many cards leave the hand at once: a wheel that forces seven discards is fourteen life, and a single targeted pitch is two. That math pulls a deck toward effects that empty hands in bulk and punishes the same loot and rummage effects opponents treat as upside. A glass cannon by nature: lethal when the discard engine is online, blank cardboard the moment the opponent is already empty-handed.

