Liliana, the Necromancer
The most restrained version of the necromancer the brand keeps returning to: no protection on the plus, no immediate board presence, just a life-loss ability that climbs loyalty while the minus rebuys a body from the yard. Because a planeswalker activates one ability per turn, she never does both at once; each turn is a fork between ticking toward the ultimate and spending down to recur a creature. That makes her plus the default line, since the minus is loyalty-negative recursion that, used early, leaves her exposed before she has done anything. Where she earns her keep is the floor she sets in attrition: a walker that defends itself with neither tokens nor removal still demands an answer, and every turn the opponent spends killing her is a turn they are not pressuring your board. The ultimate is the payoff for that patience, a one-sided swing that destroys up to two creatures and reanimates up to two more under your control, enough to break a stalled game open. What complicates her is the same thing that defines her: she asks you to protect a planeswalker that does nothing to protect itself, betting the grind runs long enough for the plus to reach seven loyalty. A deliberately patient take on a character whose printings range from the explosive to the token-spitting value engine: not the flashiest Liliana, but a clean attrition piece for a deck content to win two life at a time.
