Lightwalker
A 2/1 for two whose flying clause is dead text on turn two, because nothing on the card produces the +1/+1 counter it needs to switch that clause on. The design outsources its own payoff: a single counter from an outside source flips it from a fragile ground-pounder into a 3/2 flier, so one point of buffing does double duty, making the body bigger and evasive at once. That is the neat trick at the center of it. The counter is both the ignition and the reward, which means the return on a modest pump is multiplicative rather than linear. Left to its own devices, though, it sits at the bottom of any aggressive curve as a vanilla-adjacent 2/1, and the airborne upside never arrives. This is a white aggressive body engineered to scale with counter support, unremarkable on the front of the card and dangerous only when paired with the mechanics that feed it. What sets it apart from a straightforward two-drop is the honesty of the ask: it wants exactly one thing, states the reward plainly, and leaves the deckbuilder to decide whether they can supply the input reliably enough to make the flying matter.




