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Moxonomy

Lightshield Parry

InstantWhite mana

White pump spells have always carried a hidden liability: they do nothing sitting in your hand when you have no creatures to protect or no favorable block to win, so they pile up as dead weight in exactly the games where every card counts. Bolting cycling onto the front end answers that liability without dulling the trick when the moment arrives. One white mana for +2/+2 at instant speed still tips a combat exchange or finishes a race, and when the board never materializes, two mana converts the spell into a replacement rather than a wasted slot. The design lets a deck lean on more combat tricks than it otherwise could, because the worst outcome is a card swap instead of a card lost. The tuning stays honest through the asymmetry between the two costs: the pump is dirt cheap, but the escape is deliberately not, so cycling becomes a real decision made under pressure rather than a costless reroll. Pairing a rock-bottom combat effect with a middling cycling fee steers the card toward its trick mode first, with the bailout held in reserve for the games where the fight never comes.

Lightshield Parry (dft)
DFT · #19common
Pricing
Normal: $0.08
Foil: $0.07
Oracle Text

Rules text

Target creature gets +2/+2 until end of turn. Cycling 2 generic mana (2 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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