Lightning Skelemental
Ball Lightning gave red a 6/1 trample body with haste that immolated itself at end of turn: a burn spell wearing a creature's face, priced for a single lethal swing. This is the Rakdos revision, and the added color is where the design lives. The end-step sacrifice and the fragile one toughness carry over intact, but a connect no longer just deals six; it strips two cards from the opponent's hand, welding a Hymn to Tourach effect onto the same swing Ball Lightning built its race around. That reframes the whole card. It is a disruption engine that happens to hit like a truck, and the trigger is stricter than the sixth power suggests: the discard fires only on combat damage to the player, so a blocker that eats the trample and keeps damage off the opponent denies the hand attack entirely. The single toughness is the entire tax. It dies to any incidental ping, any Pyroclasm sweep, any blocker that survives the exchange, so a hasty six-power discard threat never gets to be oppressive. You are buying one guaranteed turn of pressure and betting the opponent cannot interact before combat resolves. Mono-black hand disruption and mono-red reach lived in separate color pairs for a reason; loading both onto one three-mana self-immolating body is a deliberate stress test of how much a creature that dies on its own turn can safely carry.

