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Moxonomy

Lightning Diadem

Enchantment — Aura5 generic manaRed mana

Six mana for a +2/+2 and a two-damage burn dart is a rate nobody was meant to take seriously, and that is the honest premise of the design: this is an Aura built to bundle a permanent boost with a one-time on-entry effect, the lineage of cards that want the body buff and the spell to live in a single slot. The split is real once the Aura resolves: the two damage points anywhere, so it does not have to go to the host creature's blocker, and you can throw it at a planeswalker or a face while the enchanted creature gets its bump. The catch is on the front end. Because an Aura targets when it goes on the stack, a removal spell aimed at the host in response sends the whole thing fizzling: the Aura never enters, and the damage trigger never fires. That is the structural fragility every Aura with an enters-effect carries, and it is the reason the genre keeps getting reprinted at filler rates rather than pushed. As a piece of design the card is candid about being filler: a clean, splashy effect that lets a creature deck grow a threat and snipe something small in one card, priced to stay out of any competitive conversation. The two-for-one risk is the tax; the on-entry damage is the partial refund.

Lightning Diadem (jmp)
JMP · #343common
Pricing
Normal: $0.13
Foil:
Oracle Text

Rules text

Enchant creature When this Aura enters, it deals 2 damage to any target. Enchanted creature gets +2/+2.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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