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Moxonomy

Light the Way

InstantWhite mana

The two halves point in opposite tactical directions, and that split is the entire pitch for a one-mana modal instant. The first mode is a combat trick that also pulls a creature out of harm's way: the +1/+1 counter sticks around after cleanup, unlike a pump spell that evaporates, and the untap lets an attacker turn around to block or a blocker survive a second combat step. The second mode leaves combat behind entirely. Returning a permanent you control to hand is protection dressed as a bounce spell: save a creature from a removal spell on the stack, replay a permanent to fire its arrival ability a second time, or rescue a Vehicle before it dies crewed. At instant speed it slots into the same window you would hold up a counterspell for, which is what lets a single card cover the offensive line and the defensive line depending on what the turn asks. Neither mode is expensive or flashy; the value is in never being a dead draw, since almost any board state gives you a use for one half or the other.

Light the Way (neo)
NEO · #24common
Pricing
Normal: $0.25
Foil: $0.32
Oracle Text

Rules text

Choose one — • Put a +1/+1 counter on target creature or Vehicle. Untap it. • Return target permanent you control to its owner's hand.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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