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Moxonomy

Light of Promise

Enchantment — Aura2 generic manaWhite mana

Lifegain has always been the game's designated dead-end mechanic: incidental value that rarely converts into a threat clock. This Aura is a converter. It reads every point of life you gain as a growth trigger, transforming the least aggressive resource in white's toolkit into a scaling body. The math compounds fast because it triggers on each life-gain event, so a payoff that would normally trickle in the margins (a lifelink hit, a soul-sister trigger, an incidental drain) instead stacks permanently onto one creature. The design tension is entirely in that first word: Enchant. Committing a card and three mana to a single target means the whole engine folds if that creature is answered, which is the discipline that keeps a potentially runaway counter-maker from being oppressive. Time your life-gain around when the counter matters and you get an outsized swing; play it into open removal and you have spent an Aura on nothing. It sits in a small lineage of white cards trying to make lifegain do combat work rather than just pad a total, and it is one of the more literal attempts: no thresholds, no once-per-turn clause, just a direct exchange of life into size.

Light of Promise (m21)
M21 · #25uncommon
Pricing
Normal: $0.40
Foil: $8.57
Oracle Text

Rules text

Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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