Light of Judgment
Six damage at instant speed is a large number by red's standards, enough to answer most single creatures outright while still clearing the biggest threats a fair deck fields. But the size is not the point; the destroy rider is. Ordinary burn kills the creature and leaves the gear behind, where it re-equips next turn and the threat rebuilds for a fraction of the original investment. Here the Equipment comes off in the same resolution, so a board built around a suited-up attacker does not simply reset around the next body. Red is already the color that breaks artifacts, so this is not a color-pie overreach so much as a consolidation: instead of splitting the answer across a burn spell and a dedicated artifact-hate slot, it folds both jobs into one instant, trading raw efficiency for the ability to unwind the whole package in a single card. The "up to one" wording keeps it live against bare creatures, so it never bricks when there is nothing to strip. The five-mana price and the narrow reach make it a deliberate tool rather than a default removal spell: you pay the premium specifically because the format has decided that a creature plus its gear is a two-part problem, and this is red's clean way to solve both halves at once.
