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Moxonomy

Light of Judgment

Instant4 generic manaRed mana

Six damage at instant speed is a large number by red's standards, enough to answer most single creatures outright while still clearing the biggest threats a fair deck fields. But the size is not the point; the destroy rider is. Ordinary burn kills the creature and leaves the gear behind, where it re-equips next turn and the threat rebuilds for a fraction of the original investment. Here the Equipment comes off in the same resolution, so a board built around a suited-up attacker does not simply reset around the next body. Red is already the color that breaks artifacts, so this is not a color-pie overreach so much as a consolidation: instead of splitting the answer across a burn spell and a dedicated artifact-hate slot, it folds both jobs into one instant, trading raw efficiency for the ability to unwind the whole package in a single card. The "up to one" wording keeps it live against bare creatures, so it never bricks when there is nothing to strip. The five-mana price and the narrow reach make it a deliberate tool rather than a default removal spell: you pay the premium specifically because the format has decided that a creature plus its gear is a two-part problem, and this is red's clean way to solve both halves at once.

Light of Judgment (fin)
FIN · #144common
Pricing
Normal: $0.08
Foil: $0.20
Oracle Text

Rules text

Light of Judgment deals 6 damage to target creature. Destroy up to one Equipment attached to that creature.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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