Light of Day
Black creatures don't pay a tax here; they sit out combat entirely, on both sides of the board, for as long as this enchantment stays on the table. That total shutoff is what dates it. This belongs to the era when Wizards built color-hosers as permanents you could leave on the battlefield, a maximalist lock whose entire text is a wall against one color. The lineage runs back through Karma and Gloom and forward to the more surgical sideboard pieces that replaced them: each generation narrowed the blast radius and attached a cost, because a permanent that reads "your opponent's whole creature suite can neither attack nor block" is either a blowout or a blank with nothing in between. There is nothing for the controller to play around and nothing for the black mage to do but remove it. Modern hosers trend toward symmetry-breaking effects or one-shot answers precisely to escape that all-or-nothing math. Light of Day never tried; it is the brutality and the dead-card risk of the approach in its rawest form.



