Life's Finale
A wrath that thinks about tomorrow. Most board sweepers reset the present and walk away; this one stays in the opponent's library afterward, pulling up to three creatures out of the deck they have not drawn yet and burying them in the graveyard. The cost is the extra two mana over a clean four-mana sweep, and what that premium buys is information plus subtraction: you see the threats your opponent was holding in reserve and remove the best of them before they ever cost a draw step. The design tension is real, because the second half can backfire. Against a deck built around its graveyard (reanimation, escape, recursion of any kind) you are loading their best creatures into exactly the zone they want them in, and the up-to-three clause exists so you can decline that gift and take zero. Against a fair midrange opponent it functions as a sweeper that also strips their late-game top end. The sorcery speed and the six-mana price tag are what keep it from being a default answer; you are paying full retail and committing your turn, so it lives in the slow, grinding shells that win by attrition and want every removed threat to stay removed. It is the rare sweeper that reaches past the battlefield into a zone other wraths cannot touch, and the overpay buys exactly that reach.
