Lifening Elemental
Splice was built to bolt Arcane spells together into escalating chains; grafting it onto a lifelink keyword instead is both the gag and a real design correction. The base creature is a serviceable, unremarkable defensive body, but the splice cost is the actual function: for a small additional payment, you can staple lifelink onto any instant or sorcery you cast, no card committed. Because it lives in hand as a repeatable rider, revealed and paid again across a game rather than spent once onto the battlefield, it converts a stream of spells into a slow drain. The catch is that lifelink only pays out when the spell's source actually deals damage, so this rewards burn and does nothing for a card-draw or mill spell that never points damage anywhere. What makes the pairing sly is the original mechanic's constraint: classic splice only worked on the Arcane subtype, a narrow well of spells that dried up outside its home block. Widening the splice condition to any instant or sorcery quietly fixes the thing that kept splice a curiosity, and lifelink is a clean ability to graft this way because it asks nothing of the spell it rides beyond damage: no target of its own, no timing wrinkle. The result plays as comedy and functions as an honest lesson in why splice never caught on, and what a wider trigger would have taken to make it work.
