Lifecraft Cavalry
Revolt asks a simple question at the moment this creature resolves: has any permanent you controlled left the battlefield this turn? That is a wider net than it looks. A cracked fetchland qualifies, but so does a Treasure spent, a creature that died in combat, an enchantment that sacrificed itself, or a token that expired. The check does not care how or why the permanent left, only that it did, and nothing on the card obligates you to spend anything to make it true. When the condition holds, a 4/4 trampler enters carrying two +1/+1 counters, arriving as a 6/6 that wins races and demands a real removal spell rather than a chump block. The design honesty is that the bonus is folded into how the creature enters, priced as a replacement effect rather than a separate trigger: either it shows up large or it shows up plain, with no window to respond to the counters landing. There is no enabler stapled on, which makes the payoff a reward for a turn you were already going to have rather than a tax the card imposes on every game. That gating is cleaner than a clause checking for an artifact in play or a card in the graveyard, because it reads the flow of a turn as it actually unfolds. Decks that shed permanents for other reasons get one of the larger trampling green bodies at this mana value; decks that do not still get a serviceable beater.

