Library Larcenist
The attack trigger is the honest version of the card-advantage aggro creature: it pays you only for pushing damage, not for existing. Curiosity and the "connects for a card" family that followed leaned on evasion or a hexproof host to matter, since they demanded that combat damage actually land. This one bakes the draw into the swing itself. The trigger fires in the Declare Attackers step, resolving before blockers are even chosen, so the card is already in your hand whether the beast trades, gets chumped, or connects clean. That front-loaded value is what the 1/2 body pays for. A fragile Merfolk Rogue makes a poor blocker and folds to nearly any removal, and the design leans into that fragility: the ability triggers on the attack, not on damage, so the real cost is the risk you take sending a weak body into the red zone every turn. Do it and you draw regardless; the only way to lose the card advantage is to have the attacker killed before you declare it or to be forced to keep it home on defense. The payoff scales with survival, favoring a build that keeps a flimsy attacker alive and swinging turn after turn. Left unpressured, it is a slow, relentless engine that refills the hand while chipping at a life total. The tension is the whole point: it turns the decision to attack with a body that cannot fight into a source of cards.

