Liberated Dwarf
A one-drop built to die for someone else's benefit, and specifically for a green creature's. The whole construction belongs to a red-green theme where red's job was to lend temporary aggression to green's bodies: tap a red mana, sacrifice the Dwarf, and a green attacker swings for one more with first strike. That is an unusually pointed restriction for a pump effect. Most combat-trick creatures keep their options open across colors; this one only buffs green, hard-wiring it into a two-color shell rather than a generic aggressive deck. The payoff is real: first strike on a green creature in the middle of a combat math problem flips trades that would otherwise be losses. And because the sacrifice is a cost rather than an effect, the timing favors the Dwarf's controller: when an opponent points removal at it, you can sacrifice it in response and still resolve the buff, so the trick rarely gets stranded. The bill for building it this narrowly is that the card does nothing alone and contributes almost nothing as a 1/1 if you never draw the green half it was meant to serve. It is a parts-bin design from the era when Wizards still printed creatures whose entire reason for existing was to subsidize one allied color's combat step, a single-use combat assistant on a body that later designs would more often fold into instants or keyword counters instead.
