Liar's Pendulum
A bluffing minigame in artifact form, and one of the few designs that tries to monetize the most ephemeral part of competitive play: your opponent's read on what you are holding. The payout structure rewards you only when the opponent guesses wrong, which inverts the usual flow of information. Normally you hide your hand; here you choose a name, invite a guess, and then voluntarily reveal to collect a single draw. The whole apparatus runs on psychology rather than board state. That is also its fatal flaw: the activation ( plus a tap) is real, the reward is one card, and a sharp opponent can simply call the obvious bluff and deny you. The result is closer to a parlor trick than an engine, an attempt to turn the social texture of bluffing into a repeatable resource. It sits in a thin tradition of cards built around lying and reading lies (Telepathy works the same axis from the opposite direction, stripping the bluff away entirely). The tension never resolves: a draw engine that depends on your opponent's misjudgment is a draw engine you do not control, and Magic players, handed a coin flip dressed up as a mind game, mostly decline to play.
