Leyline of the Meek
The Leyline cycle's whole premise is that a four-mana enchantment can cost zero if you draw it early enough, and this is the one built to turn a board of nothing into a board of something. Token strategies pay for their width in raw stat points: a horde of 1/1 Soldiers or Saprolings is a lot of bodies and not much damage. A free anthem that lifts every token you make, and keeps lifting as you make more, inverts that arithmetic before the first land hits the table. The cost is the same trade every leyline asks: variance for tempo. Topdecked late it is a hard-cast Glorious Anthem variant, narrower than the real thing because it does nothing for nontoken creatures. The card only earns its slot in a deck so committed to going wide that the opening-hand discount is worth mulliganing toward, which is the bargain the leyline mechanic runs on: a card that is either the best opening play in the deck or a serviceable four-mana anthem later. Of the original cycle this one has settled into the most build-specific role, because the token archetype it rewards is the rarest of the bunch and the most punishing when the free start refuses to show.

