Leveler
The 10/10 body is the bait; the empty library is the price. Most drawback creatures of its era paid in self-damage, life loss, or a tempo tax, but this one charges your whole deck: it arrives and your library is gone, which means the next time you would draw, you lose the game instead. The trigger fires on entry, with no scry, no partial exile, no choice. The design question it forces is whether the deck still wants its library at all, and for a narrow class of builds the answer is no. A combo deck that has already assembled its pieces does not need to draw again; emptying the library converts a future draw step into a loss condition, which is precisely the input Thassa's Oracle and Laboratory Maniac flip into a win. The card stops being a beater and becomes a one-card setup for those finishers: zero cards in library, then a spell that reads "empty library, win the game." That inversion is the lesson. A drawback is only a drawback while the deck still needs what it gives up; reframe the goal so an empty library is the target rather than the hazard, and the same trigger that would kill most players becomes the cleanest path to a kill. Strip that plan away and the card is a Juggernaut that hits like a truck, paid for with a deck that can no longer draw a card.


