Letter of Acceptance
Mana rocks that fix five colors are common; rocks that dispose of themselves once the fixing has stopped mattering belong to a more deliberate lineage. The first ability is plain Manalith work: tap for any color, no restrictions, no life cost, the kind of fixing that keeps a greedy multicolor deck functional. The second ability answers the problem every rock of this type eventually creates. Fixing that was essential on turn three curdles into a dead permanent on turn ten, a mana source you no longer need while both players are digging for their outs. Here that surplus has an exit: pay two, tap, and sacrifice it to draw, converting the spent fixer into a fresh card instead of stranding it on the battlefield. The pricing is unglamorous by design. Cashing out costs a total investment well north of any dedicated cantrip, so the draw is never efficient, only available; you are paying twice for flexibility, once to cast and once to convert. That inefficiency buys the freedom to run enough sources to always hit your colors without the late-game flood of rocks that clog color-hungry decks. It is a workmanlike solution to one of deckbuilding's oldest tensions: how to guarantee your colors early without drawing dead mana late.


