Leshrac's Sigil
Black got plenty of discard in this period, but almost all of it was random: pitch a card at random, hope it was the one that mattered. This flips that bargain entirely. Every green spell an opponent casts opens a window to spend two black mana, peek at their hand, and pull out the exact card you least want them to have. That is targeted discard stapled to a trigger, and it punishes the green mage twice: once for the spell already on the stack, once for the resource you yank out from under the follow-up. The bounce clause is self-preservation. A permanent that exists only to harass green sits exposed to Disenchant-style answers, so returning it to hand in response to removal lets you save the card and redeploy when a green opponent surfaces again. None of it matters against a deck without green: the trigger never fires, and the bounce only shuffles a dead card between zones for two mana. As color-pie policing it belongs in a museum: the game retired the practice of printing permanents whose only purpose was to wreck one color's plan, and the single-color hosers built as enchantments went with it. What outlasted the format it was made for is the principle black still trades on, that seeing a hand and choosing what leaves it beats rolling the dice on a random pitch.

