Leonin of the Lost Pride
A 3/1 for two is aggression priced to trade, and this design leans into that arithmetic rather than fighting it. The one toughness means the body dies to almost anything: a chump block, a snap of burn, a token trade in the red zone. The graveyard hate is stapled to that death, so the card is built to spend itself. You attack, force a trade, and pick off a flashback target, an escape enabler, or a delve fuel card on the way out. It rewards a player who was already going to send this creature into unfavorable combat, converting a body that would have died anyway into a one-shot piece of graveyard disruption. The exile is a dies trigger rather than an activated ability, which matters: it fires whether the opponent kills the Cat or you sacrifice it, and it cannot be answered by simply refusing to block. What keeps the card modest is the delay. The hate arrives only when the creature is already gone, so a graveyard combo player gets a window to go off before the trigger ever resolves. This is grindy, main-deckable disruption for a white beatdown shell, not a proactive answer: the kind of role-player that trades a point of toughness for relevance in the late game.

