Leonin Iconoclast
Heroic creatures usually pay you off with counters or tokens: generic stat-pumps for the price of spending a spell on your own guy. This one staples a Disenchant to a body, but the targeting is narrow by design. It only destroys an enchantment creature an opponent controls, a category that swells in an enchantment-rich board full of gods, manifestations, and constellation payoffs. The tension lives in the trigger condition. Heroic wants a spell pointed at this creature, and the natural way to do that is a pump spell or combat trick, so firing the removal means spending a card to make a 3/2 bigger, then swinging with the result. That turns it into a removal engine that taxes itself: the destruction is real and repeats as long as you keep feeding it targeted spells, but every kill costs a card and a target. Against a board with no enchantment creatures, the heroic trigger has nothing to hit, and you are left pumping an unimpressive body for no return. The narrowness is the whole idea. It is a sideboard-flavored answer built into a creature, meant to punish one axis of the board rather than serve as a generic threat, and its value swings entirely on how much of the opposing board happens to be enchantment creatures rather than ordinary ones.
