Legion Loyalist
The clause that does the real work here is the one tacked onto the end: creatures you control can't be blocked by creature tokens. Goblin aggro had always hit the same wall, a single sweeper or a wall of token defenders soaking up the alpha strike, and this one-drop exists specifically to deny that defense rather than just adding another body to the swing. The battalion trigger reads at first like a generic team anthem (first strike and trample until end of turn), but the no-token-blocks rider turns it into a board-state lever: against a defending army of Saproling or Soldier or Thopter tokens, the entire blocking plan evaporates, and the whole squad has to punch through with real bodies or not at all. First strike compounds that math, letting your attackers kill the few legal blockers before taking damage back. The price is the body and the condition. A 1/1 does nothing without battalion active, and battalion demands three attackers already committed, so the card rewards a deck that was going to swing wide regardless and punishes one that has stumbled. Haste lets it count toward its own trigger the turn it lands, sparing it from arriving a step behind the curve. The whole package asks the deck to already be winning the board, then strips away the most common way an opponent claws back: throwing chaff in front of the swing.


