Ledev Guardian
The convoke vanilla, and that phrase is not the insult it sounds like. Strip the keyword and you have a 2/4 body for four mana, a stat line that survives most early combat math without doing anything else. What convoke adds is a discount, not a payoff: a developed board can deploy this Knight almost for free by tapping creatures that are staying home this turn anyway, since anything that already attacked is tapped and cannot help pay. The design tension is whether the body justifies the slot at all, because convoke only earns its keep on a board that is already wide, and a wide board is rarely the one short on bodies. That contradiction is the whole question of go-wide convoke creatures: the discount is biggest exactly when you least need another midsized blocker, and steepest when you most do. The 2/4 split is the saving grace, since four toughness holds ground that go-wide decks want held while the offense comes from elsewhere. It reads best as a defensive anchor cast as a tempo-neutral afterthought once the swarm is online: point the attackers forward, convert the leftover untapped stragglers into mana, and the Knight lands on the ground behind them for nearly nothing. It is built for token-and-attack strategies that want every spare creature that is not currently swinging turned into either mana or board presence.
