Leave No Trace
Disenchant always asked you to pick one target and call it good enough. This rewrites that math by chaining the destruction along a color thread: aim it at a single enchantment, and every other enchantment sharing even one of its colors goes with it. The keyword that powers it was a guild mechanic built to reward decks that punished crowds, and on an instant it turns a blowout-prevention spell into a sweeper that respects the stack. The friction is that the breadth is hostage to color overlap, not enchantment type or owner: a board full of mono-white enchantments folds completely, while a spread of off-color permanents leaves all but the targeted one standing, and your own enchantments are not exempt if they happen to share a color. That conditionality is what keeps the rate fair, since a clean two-mana mass enchantment wipe would otherwise be too cheap to print. It is a precise tool that scales with the opponent's discipline rather than your own, punishing decks that lean on a single color of auras or pillowfort pieces and shrugging at rainbow boards. The design lives at the intersection of timing and color identity, a reminder that white has always been the color of clean enchantment removal, and that the most efficient breakers come with a string attached.
