Leatherback Baloth
The triple-green pip is the entire point. A 4/5 for three mana would be an oppressive curve-topper if any deck could play it; gating it behind restricts the body to mono-green or near-mono-green builds, which is exactly the reward those decks were starved for. Mono-color devotion of the manabase becomes the cost, and the payoff is a creature that brawls above almost anything else on its mana value, eating two-power attackers and trading up against most early threats. It sits among the green beaters that pay for absurd stats with color-intensity rather than a drawback printed on the card: no comes-into-play tax, no upkeep cost, no evasion downside, just a wall of stats with a string of pips that punishes anyone splashing green for value. The design lesson it represents is that color requirement is a real balancing lever, not just flavor: a card can be undercosted in mana and still fair if you make the mana hard to assemble. That trade is the whole identity. Build the deck that can cast it consistently and you get one of the most efficient ground bodies green has ever offered; build anything else and the pips lock you out.



