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Moxonomy

Leaping Ambush

InstantGreen mana

Most one-mana green tricks pick a lane: they push a race with a lopsided +3/+1 or hold a line with a bump to toughness. This one refuses to choose, and the untap clause is why. A creature you already attacked with can throw itself back into blocking position on the crackback; a tapped-down blocker can suddenly stand up and eat something the opponent had counted as safe. The reach grant is the third lever, and it earns its slot: instant-speed reach lets a grounded body reach up and answer a flier mid-combat, a blowout pump spells rarely get to offer because the trick and the evasion problem usually cancel out. The stat split points to intent. A +1/+3 wants to survive the exchange and keep the creature on the board, not trade up and race, so the card leans defensive even while the untap opens offensive lines. Bundling a survivable buff, a combat reset, and instant-speed reach onto a single green mana produces a trick that operates on both sides of the same combat step, a wider window than the rate would suggest.

Leaping Ambush (woe)
WOE · #177common
Pricing
Normal: $0.17
Foil: $0.22
Oracle Text

Rules text

Target creature gets +1/+3 and gains reach until end of turn. Untap it.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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