Lead Astray
Tapping creatures at instant speed is one of white's oldest defensive tricks, and this is the stripped-down version: no enchantment, no recurring lockdown, just a one-shot interruption you cast in response. The trade is that it does not deal with the creatures so much as it buys a turn. Point it at two attackers before combat and they sit out the swing; point it at an open blocker after attackers are declared and you've forced a gang block to misfire or pushed lethal through. The "up to two" clause is the quiet flexibility: against a single huge threat it functions as a Falter for one, while a wide board lets you peel off the two creatures that actually matter to the math. What it cannot do is stop anything permanently. The tapped creatures untap on their controller's next untap step, so the spell only ever rents tempo. That makes it a tool for decks that already have a clock and need one clean combat step to close, or a defensive beat to survive one, rather than a control answer. It reads as a small card because the effect is small; the design interest is that white rarely gets even this much board manipulation at instant speed without attaching a cost or a body to it.
