Lazotep Chancellor
Amass was born as a wide-scale token mechanic, a single growing Army you build across many spells. This design bends it in a stranger direction: it hangs the trigger not on casting but on the act of discarding, turning the graveyard's fill rate into an army's growth rate. Every loot, every rummage, every reanimation-package discard becomes a chance to spend one mana and drop two counters on your Army, so the card rewards decks that were already throwing cards into the yard for other reasons and asks them to pay a small tax to convert that exhaust into board presence. Its body is deliberately defensive rather than threatening: sturdy enough to survive early turns while the discard-and-pump loop assembles the actual clock, but never meant to close a game itself. The nuance in the amass reminder is that the first trigger builds the Army from nothing (a 0/0 token that immediately takes its counters), while every subsequent discard grows that same creature, which means a single removal spell can undo an evening's work if it lands before the Army gets large. That fragility is the price for stacking counters this cheaply. What it wants around it is not a graveyard payoff so much as a discard subtheme that would otherwise be pure card selection, and it quietly gives that filtering a body to point at.



