Lathliss, Dragon Queen
Dragons had spent most of the game's history as a tribe by flavor, not by function: big flyers that happened to share a type, with no reward for stacking them. This is the payoff engine that turned the type into a mechanical theme worth building around. Every nontoken Dragon that enters after she hits the table brings a 5/5 flyer along for the ride, so the queen doesn't just add a body, she doubles the impact of every Dragon you were already casting. The token-generation clause carries a deliberate exclusion: the Dragons she makes are tokens, so they don't chain into more tokens, which keeps the engine additive rather than exponential and stops a single Dragon from spiraling into a board the game can't check. The anthem activation is the other half, converting a flooded hand or a stalled board into reach: a mana sink that scales with every flyer she's manufactured, turning a wide sky into a lethal one. What she resolves is a long-standing tension in the tribe's design, where the payoff for playing many Dragons had always been "they're all just large," by making the second, third, and fourth Dragon each worth more than the first. She is the anchor the archetype was missing, less a threat you win with alone than the reason a deck full of expensive flyers suddenly plays like a coherent engine.

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Other printings
- Tarkir: Dragonstorm Commander#219
- Foundations Jumpstart#74
- Jumpstart 2022#566
- Secret Lair Drop#1145
- Secret Lair Drop#1146
- The List#GN2-41
- Jumpstart#340
- Game Night 2019#41










