Lat-Nam Adept
The trigger keys off the second draw of each turn, which is a quieter design than it sounds: your draw step covers the first card for free, so the counter really pays out on the draw you have to manufacture. That reframes the 3/3 from a body-and-nothing-else into the payoff for a whole deckbuilding axis, the kind that leans on cantrips, extra-draw enchantments, and any repeatable "draw a card" engine to fire the trigger on your own turn and, if you have the means, on your opponents' turns too. It scales linearly rather than exploding: one counter per turn, capped at one, so the growth is patient rather than lethal-in-a-loop. The design belongs to a long line of blue creatures that convert card advantage into board presence, translating a resource you already want into stats you have to earn a second time each turn. The precision of the condition is where the design earns its keep: not "whenever you draw a card" (which would snowball off a single wheel) but the second specifically, a governor that ties the growth to a repeatable play pattern instead of one explosive turn. A deck built to draw twice as a matter of routine gets a threat that climbs steadily; a deck that draws once and passes gets a vanilla 3/3.

