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Moxonomy

Last Thoughts

Sorcery3 generic manaBlue mana

Cipher's whole pitch was repeatable spellcasting attached to combat, and the cleanest expression of that idea is the most basic effect in blue. Encode this on an attacker and every connection refills your hand, turning a single sorcery into a draw engine that scales with evasion rather than mana. The trade you accept is the same one cipher always demands: the encoded copy is free, but it lives or dies with the creature carrying it, and combat damage to a player is a much harder condition to meet reliably than simply paying four mana again. That gating is what keeps a no-strings draw effect from spiraling. The reward curve points toward unblockable bodies and proliferating evasion, where the encoded creature becomes a faucet that runs every turn it lands a hit. As a mechanic, cipher never found a permanent home, and the card-advantage version of it is the most instructive datapoint: the effect is plainly powerful in the abstract, but the requirement to deal combat damage before the engine fires anchors it to a board state you have to build and protect. It is the design splitting the difference between a one-shot cantrip and a recurring advantage machine, with the creature itself serving as both the delivery system and the single point of failure.

Last Thoughts (gtc)
GTC · #40common
Pricing
Normal: $0.06
Foil: $0.40
Oracle Text

Rules text

Draw a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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