Last One Standing
A board wipe that leaves a survivor but refuses to let you pick who. That randomness is the whole transaction: most asymmetric sweepers ask you to engineer a state where you keep the most creatures or the biggest one, and this one strips the agency out and hands it to chance. The odds shift with the count. On a board where you control four of five creatures, the survivor is probably yours; on an even split, you are gambling that the coin lands your way. In a multiplayer free-for-all the survivor could belong to any of several players, so your own board is one slice of a much larger pool, and the calculus of who walks away gets messy in ways a duel never allows. The randomness also sidesteps a category of hexproof and protection-from-color effects that resolve around targeting, because nothing here is targeted: the survivor is chosen at random rather than selected, and every other creature is destroyed without the spell ever pointing at any of them. That distinction matters against boards built specifically to blunt directed removal. The rate undercuts most symmetrical Wrath effects, and the discount is genuine, but it buys you a sweep you cannot aim, one that may leave your opponent the last creature standing.
