Laquatus's Creativity
Wheel effects are usually the whole pitch: empty your hand, refill to seven, do it cheap and watch a Storm count climb. This one does something stranger and quieter. It refills your hand to its current size rather than to seven, which means a player holding three cards draws three and discards three, swapping the contents without changing the count. The size of the new hand is a function of the size of the old one, so the card is at its best when your hand is already full and at its most useless when you have nothing to convert. That inversion is the design point: it is a filter that scales with what you bring to it, not a reset button that paves over your position. Targeting any player rather than only yourself adds a wrinkle on the cost side, since five mana to churn an opponent's grip is a steep tax for a one-shot disruption that hands them just as many fresh cards as it takes. The flavor of selective tampering fits Laquatus, the scheming merfolk ambassador whose name recurs across the Odyssey block; the mechanic reads as meddling in someone's affairs rather than wholesale destruction. As card filtering goes, it sits well behind the true wheels in raw throughput, but the idea (a refill keyed to hand size rather than a fixed number) is a distinct point in the draw-discard design space.
