Lantern Scout
Lifelink as a recurring event rather than a static keyword. Most creatures that hand out lifelink do it once, on a pump spell or an aura; this turns the gain into something that fires each time another Ally joins the team, so a wide attack and a single trigger fold into the same turn. The strategic axis it changes is the race math: an aggressive deck that floods the board normally trades tempo for life total, but here every fresh Ally flips the whole team to lifelink before damage, which means the alpha strike that kills the opponent also vaults you back out of burn range. The rally trigger reads as incidental on its own, yet it stacks with the rest of the Ally package: each cheap Ally that enters re-arms the lifelink, so the deck that wants this is one already committed to chaining bodies rather than holding them. The discipline is in the "until end of turn" clause, which ties the payoff to the attack step it was built for instead of parking a permanent buff on the table, and in the Ally requirement itself: this rewards a specific tribe committing to the board, not any creature deck going wide. Outside a board you intend to widen with more Allies, the trigger does little; it pays off going wide and going fast at once, and it asks the deck around it to do exactly that.

