Lantern of the Lost
Graveyard hate has always carried a hidden cost: the artifacts that shut off recursion tend to sit in play doing nothing else, dead cardboard against decks that never fill a graveyard. This one answers that objection by folding a cantrip into its exit. It arrives and clips a single card immediately, then holds the threat of a full wipe in reserve, and when it finally fires that wipe it replaces itself in hand. The design logic is that a hate piece which draws a card is never a fully wasted draw, so it earns a slot against unknown fields without the usual anxiety of finding it in a matchup where it accomplishes nothing. The sequencing rewards patience: the enters-the-battlefield exile handles the one card that matters right now (a flashback spell in the yard, an escape enabler, a delve fuel pile), while the activated ability is a delayed nuke you hold until the opponent has committed cards worth denying. Note the shape of that second ability precisely: it exiles everything from every graveyard, including your own, so the timing question it forces is whether your yard is empty or expendable when you pull the trigger. The draw is not a shield for your own recursion (the ability erases that too); it is compensation for spending the artifact entirely, turning a one-shot wipe into a card-neutral one. That is the property that keeps it from ever drawing truly blank.

